Mar 14, 2008, 01:37 PM // 13:37
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#1
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Re:tired
Join Date: Nov 2005
Profession: W/
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Unconventional Split
This is a crazy split build I've been wanting to run for ages, and would probably try and convince someone to if I still played the game. It should be strong as hell on Frozen if you run that as your home map, and not too gimped by other maps.
Your main source of damage at the flag stand is two hammer warriors with three knockdowns and Judges Insight. You also have conditional damage in the form of Reversal of Domage and Smite Hex.
Balthazar's Pendulum is a spammable anti-KD (which also has the side-effect of KDing the Warrior who just tried to Bull's your Monk on the ice). You also have strong party healing on this character in the form of high specced Heaven's Delight and Divine Healing. Smiters Boon and the limited prot ability of this character help your stand team sponge damage whilst still having the capability to get kills and give your split an opening.
Your split of a Coward Warrior and a Cripshot adds even more snares, and will be brutal on collapse. If you are for some reason struggling to get kills with two JI Hammer Warriors doing crazy damage then you can always just play 8v8 and train the living crap out of stuff.
The Monk runner is an old template of mine. It adds a very strong snare, and it's durability allows you to either split very aggressively or defend your base from multiple opponents solo without your split needing to worry.
On maps other than Frozen the only thing that really gets significantly worse would be the effectiveness of "Coward!" (which can be swapped out) and the value of Balthazar's Pendulum (which really can't). I don't think this is too crippling for the build.
I know. Four Monks and enough snares/KDs to lock the other team moving anywhere. This is, my friends, a very gay euro build... but it should at least be a fun and effective one.
(Excuse the formatting, GWShack appears to be down for me.)
W/D
Swordsmanship: 14 (12+2)
Strength: 9 (8+1)
Wind Prayers: 10
- "Coward!"
- Sever Artery
- Gash
- Final Thrust
- Natural Healing
- Harriers Haste
- Frenzy
- Resurrection Signet
R/Mo
Expertise: 14 (12+2)
Marksmanship: 10 (9+1)
Wilderness Survival: 10 (9+1)
Protection Prayers: 2
- Crippling Shot
- Savage Shot
- Distracting Shot
- Troll Unguent
- Apply Poison
- Mending Touch
- Natural stride
- Resurrection Signet
W/Rt
Hammer Mastery: 13 (12+1)
Strength: 14 (12+2)
- Magehunter's Smash
- Crushing Blow
- Hammer Bash
- Bull's Strike
- Enraging Charge
- Flail
- Rush
- Resurrection Signet
W/Rt
Hammer Mastery: 13 (12+1)
Strength: 14 (12+2)
- Magehunter's Smash
- Crushing Blow
- Hammer Bash
- Bull's Strike
- Enraging Charge
- Flail
- Rush
- Deathpact Signet
Mo/E
Smiting Prayers: 14 (12+2)
Divine Favor: 13 (12+1)
- Reversal of Domage
- Smite Hex
- Balthazar's Pendulum
- Glyph of Lesser Energy
- Judges Insight
- Smiters Boon
- Divine Healing
- Heaven's Delight
Mo/A
Protection Prayers: 13 (11+2)
Healing Prayers: 11 (10+1)
Divine Favor: 11 (10+1)
- Restore Condition
- Reversal of Fortune
- Gift of Health
- Guardian
- Spirit Bond
- Mending Touch
- Holy Veil
- Return
Mo/A
Healing Prayers: 14 (12+2)
Divine Favor: 11 (10+1)
Protection Prayers: 9 (8+1)
- Word of Healing
- Patient Spirit
- Dwayna's Kiss
- Shield of Absorption
- Protective Spirit
- Dismiss Condition
- Cure Hex
- Return
Mo/E
Protection Prayers: 14 (12+2)
Divine Favor: 12 (11+1)
Air Magic: 6
- Reversal of Fortune
- Shielding Hands
- Shield of Regeneration
- Glyph of Lesser Energy
- Stormdjinn's Haste
- Gale
- Holy Veil
- Mending Touch
Last edited by JR; Mar 14, 2008 at 06:51 PM // 18:51..
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Mar 14, 2008, 05:41 PM // 17:41
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#2
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Forge Runner
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Hmmm, seems strong build. Split that is. If (for God knows what reason) you have to fight em 8v8 for a while (On Frozen that's rare tough) you're effed to say the least...
Nice skill bars, KD Spam + Frozen = win (Everyone knows that), BUT as I said. In the end, you're hoping that your split WILL work, or it's /resign at VoD...
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Mar 14, 2008, 06:25 PM // 18:25
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#3
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Re:tired
Join Date: Nov 2005
Profession: W/
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It's pretty much a fun build to run on smurfs/pugs, to be honest. That's not to say it wouldn't be effective, say for example in an AT match where you know you are going to get Frozen, but it's definately not a strong ladder build.
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Mar 14, 2008, 06:31 PM // 18:31
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#4
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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why such a heavily splittable coward? theres nothing wrong with that but you have so many other splitters on that team, it seems gimpy to run a 20 sec cancel considering the teammates and nature of frozen.
oh and gwshack appears to not be working for me either >.<
Last edited by jaeharys targaryen; Mar 14, 2008 at 06:33 PM // 18:33..
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Mar 14, 2008, 06:43 PM // 18:43
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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JR, I'd assume that the invisible 8th skill on the Cripshot bar is Apply?
It looks... fun at least.
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Mar 14, 2008, 06:53 PM // 18:53
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#6
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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What's up with running final over steelfang on the "Coward" war?
The build looks pretty cute. You have to love the power of Balthazar's pendulum on a map like Frozen.
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Mar 25, 2008, 06:08 PM // 18:08
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#7
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Because final thrust ownzzzzzzzzzzzzzzzzzz etc.
3 warriors always makes me happy.
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Mar 25, 2008, 06:35 PM // 18:35
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#8
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Final Thrust is BIG DAMAGE! BIG F-ING DAMAGE!
Cool Build... would be nice to have a mesmer though
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Mar 25, 2008, 10:15 PM // 22:15
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#9
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Forge Runner
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So many snares.
As is obvious, absolute ownage of frozen. The other team will spend half their life sitting stuck on the ice.
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Mar 31, 2008, 12:10 AM // 00:10
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#10
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Quote:
Originally Posted by Brian the Gladiator
Final Thrust is BIG DAMAGE! BIG F-ING DAMAGE!
Cool Build... would be nice to have a mesmer though
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Drop the monk runner for a mesmer runner. Problem solved.
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Mar 31, 2008, 12:16 AM // 00:16
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#11
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Banned
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Looks like a lot of fun. :]
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Apr 12, 2008, 11:30 AM // 11:30
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#12
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Academy Page
Join Date: Oct 2006
Guild: Kings Lords & Heroes [Soul]
Profession: R/Mo
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I think I just fell in love with the build
Also, small detail, but it bothers me.. Ranger atts should be 14/10/10/3, not 14/10/10/2
Last edited by Barkeep; Apr 12, 2008 at 03:24 PM // 15:24..
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Apr 12, 2008, 12:35 PM // 12:35
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#13
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I question heaven's delight in a split build... looks good otherwise.
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